ascii-game/playfield.c

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C
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2017-03-01 15:43:37 +00:00
#include<stdlib.h>
#include<stdio.h>
#include"conf.h"
#include"input_output.h"
void build_horizon(char *** horizon)
{
char ** h = calloc(sizeof(char * ), LINES);
int i, j;
for(i = 0; i < LINES; i++)
{
h[i] = calloc(sizeof(char), WIDTH);
for(j = 0; j < WIDTH; j++)
{
h[i][j] = ' ';
}
putc('\n', stdout); // make space for the game
}
*horizon = h;
}
void horizon_drop_one_line(char ** horizon)
{
int i, j;
for(i = LINES - 1; i >= 1; i--)
{
for(j = 0; j < WIDTH; j++)
{
horizon[i][j] = horizon[i - 1][j];
}
}
}
void print_horizon(char ** horizon)
{
int i;
putc('+', stdout);
for(i = 0; i < WIDTH ; i++)
{
putc('-', stdout);
}
putc('+', stdout);
putc('\n', stdout);
for(i = 0; i < LINES; i++)
{
put_line(horizon[i]);
}
}
void delete_horizon(char ** horizon)
{
int i;
for(i = 0; i < LINES; i++)
{
free(horizon[i]);
}
free(horizon);
}
char * allocate_playfield(size_t width)
{
char * field = calloc(sizeof(char), width);
size_t i;
for(i = 0; i < width; i++)
{
field[i] = ' ';
}
return field;
}