fixed a typo
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@ -129,7 +129,7 @@ interaction_ufunc_float2D
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// Stuff we will need:
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float r; // Distance between interacting particles.
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float delta_x_e; // x-component of unit direction vector.
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float delty_y_e; // y-component of unit direction vector.
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float delta_y_e; // y-component of unit direction vector.
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float delta_p_x;
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float delta_p_y;
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@ -162,7 +162,7 @@ interaction_ufunc_float2D
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if(r > 0)
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{
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delta_x_e = (this_x_i - this_x_j) / r;
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delty_y_e = (this_y_i - this_y_j) / r;
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delta_y_e = (this_y_i - this_y_j) / r;
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}
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else
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{
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@ -172,13 +172,13 @@ interaction_ufunc_float2D
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printf("Warning: corrected r = 0 with random angle pi*%f\n", random_angle / M_PI);
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#endif
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delta_x_e = cosf(random_angle);
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delty_y_e = sinf(random_angle);
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delta_y_e = sinf(random_angle);
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}
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// Update the momenta.
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delta_p_x = delta_x_e * interaction_force_function(r, coefficients);
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delta_p_y = delty_y_e * interaction_force_function(r, coefficients);
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delta_p_y = delta_y_e * interaction_force_function(r, coefficients);
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#ifdef WARN_NAN_OCCUR
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if(isnan(delta_p_x))
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{
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