201 lines
4.4 KiB
C
201 lines
4.4 KiB
C
/*
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* Copyright(c) 2017 Daniel Knüttel
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*/
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/* This program is free software.
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* Anyways if you think this program is worth it
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* and we meet shout a drink for me.
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*/
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/* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Dieses Programm ist Freie Software: Sie können es unter den Bedingungen
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* der GNU Affero General Public License, wie von der Free Software Foundation,
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* Version 3 der Lizenz oder (nach Ihrer Wahl) jeder neueren
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* veröffentlichten Version, weiterverbreiten und/oder modifizieren.
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*
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* Dieses Programm wird in der Hoffnung, dass es nützlich sein wird, aber
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* OHNE JEDE GEWÄHRLEISTUNG, bereitgestellt; sogar ohne die implizite
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* Gewährleistung der MARKTFÄHIGKEIT oder EIGNUNG FÜR EINEN BESTIMMTEN ZWECK.
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* Siehe die GNU Affero General Public License für weitere Details.
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*
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* Sie sollten eine Kopie der GNU Affero General Public License zusammen mit diesem
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* Programm erhalten haben. Wenn nicht, siehe <http://www.gnu.org/licenses/>.
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*/
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#include<stdio.h>
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#include<stdlib.h>
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#include<unistd.h>
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#include<termios.h>
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#include <sys/select.h>
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#include<signal.h>
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#include"input_output.h"
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#include"playfield.h"
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int difficulty = 200;
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static struct termios oldt, newt;
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char * playfield;
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char ** horizon;
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// break the mainloop, if there was a SIGINT
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static volatile char sigint_received = 0;
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static struct termios oldt, newt;
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int main(void)
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{
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// set up the terminal for our hacky game....
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tcgetattr(STDIN_FILENO, &oldt);
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newt = oldt;
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newt.c_lflag &= ~(ICANON | ECHO);
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tcsetattr(STDIN_FILENO, TCSANOW, &newt);
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// ok done
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int pos = 0;
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unsigned long long int score = 0;
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char input = KEY_DEFAULT;
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int to_place = 0;
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printf("q: end; d: right; a: left\n\n\n");
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while(input != KEY_EXIT && !(EOF_received || sigint_received))
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{
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horizon_drop_one_line(horizon);
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// clear both the cursor and
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// the last enemy
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playfield[pos] = ' ';
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horizon[0][to_place] = ' ';
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// actually if...else produces
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// smaller objectcode than switch
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if(input == KEY_RIGHT)
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{
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pos++;
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if(pos >= WIDTH)
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{
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pos = 0;
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}
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}
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if(input == KEY_LEFT)
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{
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pos--;
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if(pos < 0)
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{
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pos = WIDTH - 1;
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}
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}
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if(input == KEY_EXIT)
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{
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break;
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}
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clear_screen();
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print_horizon(horizon);
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// set the player cursor
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playfield[pos] = CHAR_ME;
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// add the next enemy
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to_place = (random() & 0xff) % WIDTH;
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horizon[0][to_place] = CHAR_ENEMY;
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put_line(playfield);
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// player got hit.
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if(horizon[LINES - 1][pos] == CHAR_ENEMY)
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{
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printf("GAME OVER!\nYour score was: %llu\n", score);
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break;
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}
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usleep(difficulty * 1000);
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score++;
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if(!(score % 50))
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{
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difficulty--;
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}
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if(score == 0)
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{
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printf("Congrats. You won the game.\n");
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break;
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}
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printf("SCORE: %llu\n", score);
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// check this to prevent blocking
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if(EOF_received || sigint_received)
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{
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break;
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}
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input = get_last_key_or_default();
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}
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return 0;
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}
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// We need those signal handlers to
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// free the memory properly.
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// If they do not get caught the
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// destructors will be skipped.
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// should not happen.
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void __attribute__((cold)) handle_sigint(int signum)
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{
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sigint_received = 1;
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}
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// should not happen.
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void __attribute__((cold)) handle_sigterm(int signum)
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{
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printf("\n\nTERMINATED!\n");
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exit(1);
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}
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/*
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Constructor: Add a sighandler for SIGINT and SIGTERM
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*/
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void __attribute__((constructor)) add_signal_handlers(void)
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{
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signal(SIGINT, handle_sigint);
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signal(SIGTERM, handle_sigterm);
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}
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/*
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Destructor: Free memory
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*/
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void __attribute__((destructor)) clean(void)
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{
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free(playfield);
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delete_horizon(horizon);
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tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
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printf("\n");
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}
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/*
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Constructor: create all the data we need
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*/
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void __attribute__((constructor)) build_playfield(void)
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{
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playfield = allocate_playfield(WIDTH);
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build_horizon(&horizon);
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}
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