diff --git a/main.c b/main.c index 5ba64a0..7314dd6 100644 --- a/main.c +++ b/main.c @@ -52,14 +52,15 @@ static struct termios oldt, newt; char * playfield; char ** horizon; +// break the mainloop, if there was a SIGINT static volatile char sigint_received = 0; +static struct termios oldt, newt; int main(void) { // set up the terminal for our hacky game.... - static struct termios oldt, newt; tcgetattr(STDIN_FILENO, &oldt); newt = oldt; newt.c_lflag &= ~(ICANON | ECHO); @@ -84,6 +85,8 @@ int main(void) playfield[pos] = ' '; horizon[0][to_place] = ' '; + // actually if...else produces + // smaller objectcode than switch if(input == KEY_RIGHT) { pos++; @@ -108,11 +111,15 @@ int main(void) print_horizon(horizon); + // set the player cursor playfield[pos] = CHAR_ME; + + // add the next enemy to_place = (random() & 0xff) % WIDTH; horizon[0][to_place] = CHAR_ENEMY; put_line(playfield); + // player got hit. if(horizon[LINES - 1][pos] == CHAR_ENEMY) { printf("GAME OVER!\nYour score was: %llu\n", score); @@ -127,7 +134,7 @@ int main(void) } if(score == 0) { - printf("Congrats. You won the game.\nAnd you have absolutely no life.\nat all.\n"); + printf("Congrats. You won the game.\n"); break; } @@ -140,15 +147,20 @@ int main(void) } input = get_last_key_or_default(); } - - tcsetattr(STDIN_FILENO, TCSANOW, &oldt); return 0; } + +// We need those signal handlers to +// free the memory properly. +// If they do not get caught the +// destructors will be skipped. +// should not happen. void __attribute__((cold)) handle_sigint(int signum) { sigint_received = 1; } +// should not happen. void __attribute__((cold)) handle_sigterm(int signum) { printf("\n\nTERMINATED!\n"); @@ -172,6 +184,8 @@ void __attribute__((destructor)) clean(void) { free(playfield); delete_horizon(horizon); + + tcsetattr(STDIN_FILENO, TCSANOW, &oldt); printf("\n"); }